Rule-based level generation in computer game

Fecha de publicación: 24/09/2020
Fuente: WIPO "hive"
Embodiments relate to hexagonal fragmentation of terrain. A hive manifest specifying one or more conditions and rules for game level generation using hexagonal terrain tiles is received at a computing device. A set of hexagonal terrain tiles satisfying the one or more conditions and rules specified by the hive manifest are identified. Hexagonal terrain tile definition data corresponding to the identified set of hexagonal terrain tiles is retrieved. A game level using the retrieved hexagonal terrain tile definition data is generated by instantiating a subset of hexagonal terrain tiles of the set of hexagonal terrain tiles as a sub-level of the game level.